How Big Is the Gambling Black Market? A Global View of the Estimates

By iGaming Review Published

From a US$293 billion global online market estimate to national figures measured in millions and billions, the scale is substantial. We examine thirteen markets, compare the shares outside domestic licensing systems and explain where the evidence differs.

Hands holding a phone showing a roulette game.
Illustrative photograph of a roulette game on a mobile phone, London, August 2019. The image does not establish the licensing status of the service shown.Maddie Red Photography / Alamy Stock Photo · Alamy WD9MDY

The Netherlands’ regulator data imply approximately €1 billion in illegal online gambling revenue in 2025. A US industry study puts illegal online slots and table games at US$18.6 billion over a twelve-month period. An Australian study estimates A$3.9 billion offshore in 2024.

These are substantial sums, but they describe different markets. To widen the perspective, we begin with a global model, then examine twelve countries through one common framework before looking at the amounts and evidence behind individual estimates.

The Global Estimate

H2 Gambling Capital’s April 2026 update estimates worldwide online gross gaming revenue at US$293 billion in 2024, with approximately 55 percent offshore. Its model supplies a global scale; national studies show how uncertain the composition can be.

Worldwide · 2024 · H2 model published April 2026

US$293 billion

Estimated global online gambling revenue, including betting, gaming and lotteries.

Onshore / regulated · ≈45%
US$132 billion
Offshore · ≈55%
≈US$161 billion
Method
H2 market model · single estimate
Keep in mind
Offshore includes grey and black markets. Uncertainty is not quantified in this graphic.
Offshore is a market classification, not a finding that every transaction is illegal. H2 combines grey-market activity and black-market activity where it can be sized. Legal status depends on the jurisdiction. The US$161 billion figure is our subtraction of onshore revenue from the rounded total. Source: H2, April 2026.

How much of the world do the case studies cover? Their combined share cannot be calculated reliably from these sources: the available country amounts use different years, products and models. The examples below span Europe, North America and Oceania; they are a selection of evidence, not a representative global sample. Major parts of Asia, Latin America and Africa remain outside this country comparison.

Twelve Markets, One Modelling Framework

Using one provider and year gives a broader, more consistent starting point. This comparison shows H2’s estimated 2024 online betting and gaming revenue split. Lotteries are excluded. Each country’s bar totals 100 percent; a percentage is not that country’s share of worldwide revenue.

Method
H2 model · 2024 · same product scope
Keep in mind
Industry-commissioned estimates. A shared framework does not remove model uncertainty; no uncertainty intervals are plotted.
Onshore licensedOutside onshore licensing
Australia36% outside

64% onshore licensed · 36% outside

Finland74% outside

26% onshore licensed · 74% outside

France39% outside

61% onshore licensed · 39% outside

Germany61% outside

39% onshore licensed · 61% outside

Ireland17% outside

83% onshore licensed · 17% outside

Italy10% outside

90% onshore licensed · 10% outside

Netherlands39% outside

61% onshore licensed · 39% outside

New Zealand92% outside

8% onshore licensed · 92% outside

Norway77% outside

23% onshore licensed · 77% outside

Poland31% outside

69% onshore licensed · 31% outside

Sweden28% outside

72% onshore licensed · 28% outside

United Kingdom9% outside

91% onshore licensed · 9% outside

Commercial model, commissioned by an industry association. Source: H2 for Responsible Wagering Australia, November 2025, p.13. Countries are listed alphabetically. These estimates are not a regulator-approved league table and do not establish that a particular policy caused an outcome. The global graphic above includes lotteries and uses a later model release.

Germany · 2024 · Online gambling

Different methods, different estimates

H2 market model61%

Outside onshore licensing · industry-commissioned

Study commissioned by GGL≈23%

Unlicensed · player survey + licensed-revenue benchmark

Two separate estimates—not a 23–61% uncertainty interval. Different methods, market definitions and benchmarks produce different results. Do not average them. Sources: H2 / RWA; Blockchain Research Lab / GGL.

Putting the Amounts in Proportion

The following six comparisons pair amounts with a defined market total. Two historical estimates follow. Each bar represents 100 percent of the market specified on that card. All amounts use revenue after winnings, rather than total stakes. Years and definitions differ, so these cards should not be read as a ranking or as a continuation of the H2 series above.

Netherlands

2025 · Online gambling, excluding lotteries

Regulator data · iGaming Review calculation

Estimated market total €2.20 billion

Licensed · approximately 54%
€1.20 billion
Illegal · approximately 46%
€1.00 billion
Method
Reported revenue + modelled illegal market
Keep in mind
Illegal revenue is estimated; the total combines reported and modelled amounts.

About €46 of every €100 in estimated online gambling revenue went to illegal operators.

Method and source

iGaming Review calculations from the Ksa’s full-year 2025 monthly data. Licensed revenue is reported; illegal revenue is modelled. The total combines both. Shares are rounded.

Sweden

2025 · Competitive gambling market, online and land-based

Regulator data · iGaming Review calculation

Implied market total SEK 22.3 billion

Licensed · approximately 84%
SEK 18.7 billion
Unlicensed · approximately 16%
≈SEK 3.6 billion
Method
Survey + traffic indicators
Keep in mind
The monetary total is illustrative, calculated from a rounded 84% licensed share.

Using this estimate, about SEK 16 of every SEK 100 in net gambling revenue falls outside the Swedish licensing system. Unlicensed does not necessarily mean illegal.

Method and source

The unlicensed amount and total are illustrative calculations by iGaming Review, using the regulator’s rounded 84 percent estimate and reported licensed revenue. The share combines survey and traffic-based indicators. Monopoly and public-benefit sectors are excluded.

Germany

2024 · Online gambling, excluding lotteries

Regulator-commissioned study

Estimated market total €2.38 billion

Licensed · ≈77%
€1.83 billion
Unlicensed · ≈23%
≈€0.55 billion
Method
Player survey + revenue benchmark
Keep in mind
Non-representative panel, recalled spending and a provisional licensed benchmark.
Method and source

Blockchain Research Lab for GGL applies a survey-based loss share to a licensed-revenue benchmark. The 2,000-player panel was not population-representative; recalled spending can be inaccurate. The licensed benchmark was provisional. Total and rounded shares are our calculations.

Norway

2025 · All gambling, including lotteries and land-based play

Regulator estimate

Estimated market total ≈NOK 14.7 billion

Licensed · ≈87%
NOK 12.76 billion
Foreign operators · ≈13%
NOK 1.7–2.1 billion
Outside the regulated system12–14%

Regulator’s estimated range · Central estimate 13%. Not a statistical confidence interval.

Method
Regulator estimate · central value + range
Keep in mind
All gambling, including lotteries and land-based play. The estimation method changed in 2025.
Method and source

Lotteritilsynet estimates 12–14 percent outside the regulated system. The bar and total use its central NOK 1.9 billion estimate. This broad denominator includes lotteries and physical gambling. A revised estimation method prevents a direct comparison with 2024.

United States

June 2024–May 2025 · Online slots and table games

Industry-commissioned study

Estimated market total US$28.0 billion

Licensed · ≈34%
US$9.4 billion
Illegal · ≈66%
US$18.6 billion
Method
Player survey calibrated to legal revenue
Keep in mind
Online slots and table games only. Results depend on survey responses and modelling assumptions.
Method and source

The Innovation Group for the American Gaming Association uses a survey calibrated against legal-market revenue. This estimate excludes sports betting, physical machines, sweepstakes and prediction markets. The combined total is our sum of the report’s rounded figures.

Australia

2024 · Online betting and gaming, excluding lotteries

Industry-commissioned study

Estimated market total A$10.93 billion

Licensed · ≈64%
A$7.04 billion
Illegal offshore · ≈36%
A$3.89 billion
Method
H2 model · market, traffic and survey data
Keep in mind
Offshore revenue is modelled, not audited. No uncertainty interval is plotted.
Method and source

H2 for Responsible Wagering Australia combines market data with traffic, search and survey evidence. Its data table gives A$7.037 billion onshore and A$3.893 billion offshore. The rounded split is 64/36; it is a model estimate, not audited offshore accounts.

Coverage varies by card; some totals exclude lotteries, land-based gambling or other products. Equal bar lengths mean 100 percent of each market, not equal monetary size. Different definitions and methods prevent a like-for-like country ranking.
How the Dutch, Swedish and French amounts were calculated

Netherlands. We summed the twelve 2025 observations in the corrected illegal-GGR series in the Ksa’s published chart data. The result is approximately €1.004 billion, rounded here to €1.0 billion to avoid suggesting unwarranted precision. The same workbook gives approximately €1.201 billion in licensed revenue. Dividing illegal revenue by the combined €2.205 billion produces a full-year share of about 45.5 percent, rounded to 46 percent in the graphic. About €528 million falls in July–December. Licensed online GGR for those same six months was €602 million, according to the spring 2026 monitoring report. The illegal figure is an aggregation of model estimates, not a set of audited returns from illegal operators.

Sweden. Spelinspektionen reports SEK 18.7 billion in licensed competitive-market net revenue and estimates that licensed activity accounted for 84 percent of that market in 2025. The implied amount outside the system is therefore 18.7 × 16 ÷ 84 ≈ SEK 3.6 billion. This is our calculation, not a monetary estimate separately published by the regulator. The 84 percent is a rounded average of a survey indicator (89 percent) and a traffic-based revenue estimate (78 percent). Our amount inherits their uncertainty and rounding. The report covers the competitive market, including some land-based activity. Its unlicensed category includes providers whether or not they target Sweden, so the entire amount cannot simply be labelled illegal gambling.

France. The ANJ-commissioned PwC study estimates illegal online GGR at €748 million–€1.54 billion for 2023, excluding play-to-earn games. Its full report gives three results: €748 million from a traffic-based approach and €1.07 billion and €1.54 billion from survey-based variants. The range reflects different methods, not a statistical confidence interval. It is a 2023 estimate, not a current 2026 total.

The United Kingdom illustrates the distinction between a commercial estimate and an official one. H2’s May 2026 release gives £685 million in offshore online betting and gaming gross yield for 2025. Its separate £16.6 billion headline measures stakes. The Gambling Commission’s November 2025 assessment said it was not ready to publish a credible overall market-size estimate for Great Britain. A commercial figure should not be presented as the regulator’s finding.

Why the Share of Players Tells a Different Story

The monetary estimates make the Dutch player figures especially revealing. For the second half of 2025, the Ksa estimated that 91 percent of online players used only legal providers, while the licensed share of GGR was 53 percent. That implies an illegal revenue share of about 47 percent for July–December, compared with our approximately 46 percent calculation for the full year. The regulator’s release presents the two measures together. A relatively small share of players can account for a much larger share of money.

Ksa estimates for the Netherlands, July–December 2025: 91% of online players used only legal providers; licensed providers accounted for 53% of online GGR. Different denominators.
Method
Two measures · same period
Keep in mind
91% counts players; 53% measures revenue. These are not competing estimates of the same share.
The percentages have different denominators. Estimates cover July–December 2025. Source: Ksa, April 2026, pp. 15–17. Graphic: iGaming Review.

One Market, Several Measurements

Channelisation describes how much activity remains within a country’s licensed gambling system. The word can make unlike measurements sound interchangeable. A person, a player account, a website visit and a euro of gambling revenue are different units.

What the headline number may be measuring
Measure What it counts What it does not establish
Players People classified as using particular providers during a defined period. How much they spend, or whether those using both markets count as channelled.
Accounts Registrations or active accounts, depending on the definition. The number of unique people: one person can use several accounts.
Visits or searches Website engagement or searches for gambling brands. Completed bets, player losses or operator revenue.
Stakes The amounts wagered, potentially including money repeatedly wagered. The amount ultimately retained by operators.
Gross gaming revenue Stakes less winnings paid out, subject to the source’s accounting conventions. Total stakes, business profit or the number of people experiencing harm.

Mixed use adds another decision. The Ksa’s full report gives a player-based estimate of 95 percent when people using both legal and illegal providers are included on the legal side, compared with 91 percent for exclusively legal use. These are half-year averages of monthly measures; the report covers gambling under the Dutch remote-licensing system and excludes lotteries. The definition changes the answer without changing anyone’s behaviour. [Ksa, section 3.1]

Hands comparing printed charts.
Market-size estimates can combine observed data with assumptions about spending and behaviour. Illustrative stock photograph; the charts shown are not the studies discussed in this article.Bongkarn Thanyakij / Alamy Stock Photo · Alamy 2GPDTTW

Where the Estimates Come From

The Dutch player and revenue estimates also come from different systems. In a June 2026 parliamentary response, the government described the player measure as drawing on GfK’s monitored panel of roughly 6,000 people, including about 300 online players. Monitoring software records behaviour on participants’ computers and mobile devices. The response explicitly cautioned against extrapolating from the small player sample. [Dutch government, 1 June 2026]

For the illegal market’s revenue, the Ksa uses a model linking searches for gambling brands to revenue information. Its methodology document describes Google Ads search volumes for brand-specific terms, not a record of bets or payments. The model is calibrated against available operator revenue data, with limited observations for illegal providers and assumptions about the relationship between searches and revenue.

These are useful attempts to observe a market that does not provide comprehensive regulatory returns. But placing the resulting percentages next to one another does not turn them into matched records of individual players and their losses. Dividing the estimated illegal revenue share by the share of people classified as using illegal providers during the period would not produce a reliable figure for the average illegal-market customer.

Great Britain’s Gambling Commission identifies a similar problem in its assessment of a traffic-based channelisation method. Turning engagement into revenue requires assumptions about spending behaviour in the legal and illegal markets. Apps also need to be accounted for. Uncertainty in both sides of the comparison carries through into the resulting ratio.

Surveys pose different challenges. The Commission’s methodology review explains why it did not pursue expenditure surveys for its own market-size estimate: recalling gambling expenditure is difficult, and respondents may not know whether the sites they use are regulated. That is a reason to inspect a survey’s questions and limitations, rather than treat every survey result as measuring the same thing.

The Revision That Changes the Story

Even figures from the same regulator require care when compared over time.

The Ksa’s autumn 2025 report put revenue-based channelisation at 49 percent for the first half of 2025. Reading that alongside the spring report’s 53 percent could suggest an improvement.

The full spring report tells a different story. The regulator removed anomalous search volumes associated with three providers, which it suspected had been artificially manipulated. Its revised series puts the legal share at 56 percent in the first half of 2025 and 53 percent in the second.

The appropriate comparison is therefore 56 to 53, using the revised series. A change between published headline numbers can reflect a correction to the measurement as well as a change in the market.

Why More Countries Still Do Not Produce a Global Total

The international chart broadens the view to twelve countries under one commercial model. The monetary cases add the United States and show how national evidence compares. They also reveal why country totals cannot simply be combined: the US figure covers online slots and table games, Norway’s denominator includes physical gambling and lotteries, Sweden uses a competitive-market definition, and France and Finland supply historical evidence.

The studies also measure different boundaries. A provider licensed abroad can sit outside a domestic licensing system without every transaction necessarily being unlawful. H2’s offshore category is broader than a count of wholly unlicensed businesses. Even where the term “illegal” is justified, unidentified sites and activity beyond a model’s reach remain uncertain.

The global H2 estimate and the country studies therefore answer different questions. A sound assessment reports their values, definitions and disagreements. It does not add incompatible amounts or convert an unweighted average of country percentages into a world market share.

What to Ask of the Next Headline

In an April 2026 update, the Gambling Commission described its web-traffic estimates as more useful for understanding trends than absolute volumes, while acknowledging activity outside the data’s reach. A clearly stated limitation is valuable information for the reader.

Five questions help turn a market-size claim into something that can be assessed:

  1. What is being counted? Look for the actual unit: people, accounts, visits, stakes or revenue.
  2. What is the denominator? Check the country, period, products and treatment of people using both licensed and unlicensed providers.
  3. What was observed, and what was modelled? Separate reported operator figures from survey responses, estimated traffic and assumptions that convert engagement into money.
  4. What could the method miss? Ask about apps, unidentified providers, sample size and the sensitivity of the calculation to its assumptions.
  5. Does the evidence support the conclusion? Check for revisions and distinguish a measured change from an explanation of why it happened.

These questions apply to research commissioned by businesses and to official statistics. Funding and institutional interests should be disclosed; the quality of the evidence still has to be examined.

For an operator assessing a market, a regulator evaluating policy or a reader judging a warning, the useful result is an estimate whose meaning and limits are clear. A high licensed share of players does not settle the question of where money goes. A lower revenue share, by itself, does not establish which policy caused it. Both can inform the debate when the underlying questions remain visible.

Further Reading & Key Sources

Research note: Sources checked on 13 October 2026. The international comparison contains twelve 2024 H2 model estimates; the US is a separate case. Global offshore revenue is our US$293bn minus US$132bn calculation. Germany, Norway, the US and Finland include totals or shares calculated from the cited inputs. Industry-commissioned research is identified beside the figures. Dutch totals are iGaming Review’s sums of the Ksa’s corrected monthly estimates: €475.9 million for January–June 2025 and €527.7 million for July–December, approximately €1.0 billion for the year. The same workbook’s licensed annual total is €1.201 billion; combined revenue is approximately €2.205 billion, giving an illegal share of approximately 45.5 percent. The Swedish amount is our calculation from the regulator’s rounded 84 percent licensed share and SEK 18.7 billion licensed competitive-market net revenue. Neither calculation is a new market model. France’s range is the study’s estimate for 2023; its 20–34 percent comparison uses licensed online revenue from 2022. Different scopes and periods prevent a combined total.

Related reporting: Heather Wardle on independent evidence and the challenges of gambling research.